Post by mrblarney on May 6, 2012 19:14:55 GMT -5
Sith Lord Powers
Cloud Minds: All Knight meditation results are controlled by you. They can either be returned as all Jedi, all Sith, or the reverse of the real result. This can only be used if Coruscant is under Jedi Control.
Crush Threat: Choose a planet that the Sith Infiltrators have assigned at least two attack points. One knight on a mission to this planet that is not supported by their padawan will be attacked by Sith Forces. (chosen by RNG).
Redirect: Choose two planets, swap jedi influence gains made this night on those planets.
Jedi Master Powers
Mentor: Target a knight or padawan. If you die this night and your chosen target is a true Jedi, you may appear to the order and tell the order that your target is aligned with the Light Side (one post in the main thread). Additionally, if you die while mentoring a Jedi, you may talk to any other Council Members that died while Mentoring a Jedi and may be called upon to help the Jedi in other ways. You may also send one message (120 characters) to your original Mentor target (if the target is still alive) each day. If you die while Mentoring a Jedi, you are still in the game and communication rules still apply.
Protect: Choose a Knight. They are protected from the first attack made on their life this night. If their padawan is supporting them, you also protect their padawan.
Lead: Coordinate all missions on a chosen planet. This will increase all influence gains made by knights on this planet by one for this mission round only. This does not stack with other instances of Serve on the same planet.[/color]
(Note: I cannot use the Jedi powers - they are only for cover purposes.)[/size]
Cloud Minds: All Knight meditation results are controlled by you. They can either be returned as all Jedi, all Sith, or the reverse of the real result. This can only be used if Coruscant is under Jedi Control.
Crush Threat: Choose a planet that the Sith Infiltrators have assigned at least two attack points. One knight on a mission to this planet that is not supported by their padawan will be attacked by Sith Forces. (chosen by RNG).
Redirect: Choose two planets, swap jedi influence gains made this night on those planets.
Jedi Master Powers
Mentor: Target a knight or padawan. If you die this night and your chosen target is a true Jedi, you may appear to the order and tell the order that your target is aligned with the Light Side (one post in the main thread). Additionally, if you die while mentoring a Jedi, you may talk to any other Council Members that died while Mentoring a Jedi and may be called upon to help the Jedi in other ways. You may also send one message (120 characters) to your original Mentor target (if the target is still alive) each day. If you die while Mentoring a Jedi, you are still in the game and communication rules still apply.
Protect: Choose a Knight. They are protected from the first attack made on their life this night. If their padawan is supporting them, you also protect their padawan.
Lead: Coordinate all missions on a chosen planet. This will increase all influence gains made by knights on this planet by one for this mission round only. This does not stack with other instances of Serve on the same planet.[/color]
(Note: I cannot use the Jedi powers - they are only for cover purposes.)[/size]