farangu
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Darth Malus
Posts: 42
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Post by farangu on May 7, 2012 9:48:05 GMT -5
I think we might be best served by focusing our kills. If we focus our kills on Council Members, we run a progressively-larger chance of using the Council puppets to get more of us elected. If we focus our kills on Knights, we thin the effective multipliers that Knights get, since Padawans ascend to take the knights. Trying to kill Padawans seems ineffective for now, since the Council is out on a witch hunt and having most padawans support.
Should we hit the body or the head first?
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segatai
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Darth IEATYOUNGLINGS
Posts: 44
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Post by segatai on May 7, 2012 9:51:54 GMT -5
If we know 4 knights who are most likely going to be meditating I would kill them, if not killing 2 council members w/ the hands seems like a decent day 1 since the are not very organized as far as who to vote in yet.
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farangu
New Member
Darth Malus
Posts: 42
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Post by farangu on May 7, 2012 9:52:52 GMT -5
Thing is we have to know which ones are Mentoring.
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farangu
New Member
Darth Malus
Posts: 42
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Post by farangu on May 7, 2012 9:53:37 GMT -5
Also, have we talked yet about which planets we should focus on? If a decent majority of Knights are meditating tonight we could get a decent land grab going.
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segatai
New Member
Darth IEATYOUNGLINGS
Posts: 44
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Post by segatai on May 7, 2012 9:56:49 GMT -5
Thing is we have to know which ones are Mentoring. Both me and infi can use our unblockable in trade for not getting an action day 2. Seems like this should either be used day 1 to start moving more people into the council or not until a special/network head reveals them self.
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kime
Junior Member
Posts: 81
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Post by kime on May 7, 2012 10:42:51 GMT -5
I like how one of our Padawan-level sith abilities is almost guaranteed to be useless, unless you luck into a knight who went afk. As was mentioned in the powers thread, once planets start getting captured, Knights will use those abilities, I bet. We just need to know who is in control.
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segatai
New Member
Darth IEATYOUNGLINGS
Posts: 44
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Post by segatai on May 7, 2012 11:02:42 GMT -5
So I'm still curious how the 4 knights aren't going to be outed super quickly once their padawan tries to support them?
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mrblarney
Junior Member
Darth Odium
Posts: 88
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Post by mrblarney on May 7, 2012 11:20:36 GMT -5
No, the rest of the Council does not know at this time the nature of assignments and yes, we are kind of super-screwed. Perhaps our best plan right now would be to use our unblockables in a bald-faced maneuver to remove two padawans serving under our Sith Sabers. Alternatively, I come up with a wacky RNG plan that is Sith-manipulation free that limits the amount of prediction and influence we have on the game, but may help save or protect our members for a bit longer.
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segatai
New Member
Darth IEATYOUNGLINGS
Posts: 44
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Post by segatai on May 7, 2012 11:25:10 GMT -5
Suppose we just need to set it up that all the knights/sabers are working on missions somehow. Will be much easier to obscure what happened w/ the # of points we have.
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capfalcon
Junior Member
Darth Darth Nefarious
Posts: 86
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Post by capfalcon on May 7, 2012 11:59:50 GMT -5
Basically organize with your padiwan that you aren't going to meditate tonight. Get them to charge up their role block or something. The weird thing is that, technically, we have a roleblock if a padiwan helps out our knight. Maybe you should claim that you got role blocked.
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mrblarney
Junior Member
Darth Odium
Posts: 88
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Post by mrblarney on May 7, 2012 12:14:16 GMT -5
As helpfully noted by ObiFett in the clarifications thread (though stepping a little bit out of the bounds of the host's chair) if all Knights Meditate, all Padawans Support, and all Sabers Assassinate, then we get four Knight kills and four random Padawan roleblocks. If all Knights report back "Jedi", there'll be eight Padawans (approximately) who get no result back - leaving a 1/2 probability of Sith group of Knights. Not so good, but better than a probability of 1. Still, that list will be cleared within four days. If the village has no vigs, however, they could be distracted for quite a while.
On the other side of the coin, I think it'll be good to make a push of twelve points on a random planet and then split the remaining eleven points 4-4-3 on three more. If we're lucky, we can obtain a great power on day 1 then use whatever Sabers we have left to hold on to them for as long as possible.
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Post by Infidel on May 7, 2012 12:18:25 GMT -5
Whether it is 4 Sith of 8 players, or 4 Sith of 4 players known, depends on how the results are returned.
If there is distinction between master-didnt-meditate and role-block, then there is simply every Saber outed day 2.
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segatai
New Member
Darth IEATYOUNGLINGS
Posts: 44
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Post by segatai on May 7, 2012 12:18:39 GMT -5
What is the coruscant power btw, is it ever worth putting points there?
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capfalcon
Junior Member
Darth Darth Nefarious
Posts: 86
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Post by capfalcon on May 7, 2012 12:21:46 GMT -5
Also: Coruscant Planet Power: While Coruscant is under Jedi Control, you may vote out any Knight or Padawan. This is done similar to voting in the main thread, public to the council, but hidden from the rest of the Order. Vote in red for who you want to vote out. Vote in green to retract. Vote on this proboard. So, yeah. The Jedi Council is pretty much the Star Chamber.
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capfalcon
Junior Member
Darth Darth Nefarious
Posts: 86
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Post by capfalcon on May 7, 2012 12:25:32 GMT -5
Speaking of which, the council is currently leaning towards voting out shalmelo. You're welcome, Farangu.
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